Sunday, 13. April 2008

Super Mario in 14kB Javascript


Here's an experiment in keeping things small and confined to one Javascript file. There are no external image files or anything, everything is rendered with Javascript using either canvas elements or old fashioned div-making tactics (for IE). The sprites are stored in custom encoded strings in a format that only allows 4 colors for each sprite but in turn only takes up around 40-60 bytes per sprite.

nihilogic.dk

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